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WereKittensis a microgame for 2-3 players, in which players are wereKittens competing to eat villagers and make covert villagers into a powerful team of wereKittens. Components: 12 cards. This is a micro, business card size game. This game uses coins/pocket change as pieces(not included)(requires change of 1.25$, 6 dimes, 6 nickels, 10 pennies, 1 quarter).

 

Series A abilities;     
A1) penny cats worth 3vp instead of 2.   
A2) nickel cats worth 4vp instead of 3.        
A3) dime cats worth 5vp instead of 4.      
A4) move coin from scare to hand when creating cat to reduce   

       its make cat cost by 1.   has an extra turn order slot.    
A5) move coin from scare to hand to increase a cat's claw by 1.     A6) move coin from scare to hand at start of a cat's turn to allow

        that cat to take from supply instead of city.      
A7) when populating, may add 5th coin to city.     
A8) nickel cats have 3 claw instead of 2  
A9) dime cats have 2 claw instead of 1.         
A10) +1vp per nickel victim at endgame.      
A11) +2vp per dime victim at endgame       
A12) +1vp per 2 penny victims at endgame.

 

This game is compatible with Blood Coven and Eldritch Cults (the games are completely different but play in the same environment/same pieces). When mixing with Blood Coven, players can play as either werecats or vampires. cats play by cat rules, vampires play by vampire rules.

 

This game is compatible with Blood Coven and Eldritch Cults (the games are completely different but play in the same environment/same pieces). When mixing with Blood Coven, players can play as either werecats or vampires. cats play by cat rules, vampires play by vampire rules.

 

when mixing with Eldritch Cults, it is an asymmetrical 3 player semi-coop in which 2 players play as a team of werekittens, or vampires, or 1 werekitten and 1 vampire against 1 player playing as a god from Eldritch Cults.

WereKittens Series A

$6.00Price
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